![]() ![]() ![]() John Harrison is credited with creating the term "New Weird" in the introduction to The Tain in 2002. The New Weird is a literary genre that emerged in the 1990s through early 2000s with characteristics of weird fiction and other speculative fiction subgenres. For the early-21st century musical movement, see New Weird America. High Stakes: Players are faced with brutal choices and consequences that can't be undone - including death.This article is about a literary movement. Immersive Sim: Weird West supports different styles of play in a simulated sandbox world where characters, factions, and even places react to a player's decisions. Intertwined Destinies: Discover the world through origin stories of different characters, moving from one character's journey to the next until all converge in a final chapter.īespoke Experience: Each playthrough is unique as the game tailors the story to the player's actions and past choices for an ideal dramatic arc. ![]() Weird West: Dark Fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures, each playing with their own rules and their own peculiar motives. Form a posse or venture forth alone into the otherworldly confines of the Weird West and make each legend your own. Each journey is unique and tailored to the actions taken - a series of high-stakes adventures where everything counts and the world reacts to the choices you make. Journey through the story of a group of atypical heroes, written into legend by the decisions you make in an unforgiving land. Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.ĭiscover a dark fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures. ![]()
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